Gabriel Knight 3, Blood of the Sacred, Blood of the Damned, video game, screenshot, Gabriel Knight, passport, hat, moustache, cat hair

Although we love video games, they occasionally manage to annoy us.

This subject was one covered by Cynni Pixy from Cynni’s Blog. Published at the end of January and entitled Pet peeves when gaming, they talked about their frustrations in this post including automatic saving, quick time events (QTEs) and maps which are hard to use.

While Cynni Pixy looked at video games in general, I’m going to delve into the adventure genre specifically in today’s article which is dedicated to them. I’ve been playing point-and-clicks for over 30 years now so I guess you could say I’ve had plenty of experience with such releases. While they’ll always hold a special place in my heart, I’m very aware of their ‘quirks’.

The element you’re probably thinking of right now is pixel-hunting, where the player must search for a small object on screen which is difficult to find. I must admit that I don’t mind this too much but that’s probably because it evokes a kind of nostalgia for me. Once you’ve completed a few point-and-clicks, you get a generally good idea of the things you need to look out for.

The other thing which might spring to mind is moon logic. This is where puzzles require jumps in thinking which aren’t logical or simply don’t make sense. While I enjoy challenges like this, there are some which just can’t be excused (I’m looking at you, cat-hair moustache from Gabriel Knight 3: Blood of the Scared, Blood of the Damned). These two elements are rather obvious though, so I’ve excluded them from today’s list of things that annoy me about adventure games.

Action or stealth sequences

Dreamfall, The Longest Journey, video game, screenshot, April Ryan, troll, stealth, catacombs

When I pick up a point-and-click, I’m looking for a great story with interesting conversations between characters and a nice sprinkling of puzzles. What I really don’t want is to be yanked out of the experience by segments which are more suited to other genres. If you’re a developer reading this, I’m begging you: please don’t ever include action or stealth segments in your adventure games. I adore The Longest Journey series, but that bit in Dreamfall: The Longest Journey with the creatures in the catacombs is a good example of what not to do.

Annoying sidekicks

Broken Sword, The Sleeping Dragon, video game, screenshot, man, George, woman, Nico, couple

Having a good sidekick can make an adventure more fun and enhance the experience. Going back to The Longest Journey series here, Crow is the perfect example. However, it can make you want to step away from the keyboard when you’re stuck dealing with a partner you can’t stand to be around. Let’s consider Nico from the Broken Sword releases. She prefers to sit on her butt all day and let George do the work – which is stupid, because there’s no way the fate of the world should be left to such a dumbass.

Character-switching

The Little Acre, video game, screenshot

There’s something about character-switching which breaks immersion for me and I’ve always preferred to get to know one protagonist as a result. This was the reason why I didn’t like The Little Acre, a 90-minute game which makes use of the mechanic 19 times (that’s every five minutes and 10 seconds on average). When you ask a player to switch between dad and daughter to do nothing more than to click to walk from one side of a scene to another before switching back again, something is definitely wrong with your design.

Chess puzzles

The 7th Guest, video game, screenshot, chess, puzzle

Although my dad taught me how to play chess as a child, it wasn’t a game I ever enjoyed because I never found its strategic elements fun. I now want to run a mile whenever I come across a chess puzzle in an adventure. It’s therefore a little surprising that I managed to play The 7th Guest when it was originally released in 1993 and picked up the 25th Anniversary Edition a few years ago. Thankfully, friend-of-the-blog Darkshoxx was on hand to give me a few speedrunning tips to get through the challenges faster.

Deaths

King's Quest IV, The Perils of Rosella, video game, screenshot, ocean, sea, water, princess

LucasArts was my preferred developer back in the day thanks to the comedic and whimsical nature of their releases. It was also nice that you couldn’t die in any of them and wouldn’t have to redo hours of progress due to a missed save, unlike the games delivered by rival Sierra Online. If you’re going to implement deaths in your point-and-click, they should be fair foreseeable. They shouldn’t include a randomly-generated shark which might decide to appear and eat you like in King’s Quest IV: The Perils of Rosella.

Enforced mini-games

Whateverland, video game, screenshot, mini-game, Bell & Bones

It’s incredibly rare that I play the mini-games in any type of release because I’m there for the main story and want to get engrossed it in. This is why I absolutely hate being forced to sit through one to progress, and it’s even worse if I can’t move on until I’ve won. I ended up turning away from Whateverland recently because I didn’t want to have to take part in Bell & Bones. To be fair to the developer, you could choose to hunt for items which would give you a free pass instead – but by that time, my annoyance had reached the level where I just didn’t want to continue.

Game-breaking bugs

Black Dahlia, video game, screenshot, full-motion video, FMV, detective, Jim Pearson

This frustration mainly relates to older, classic adventures as there’s always problems with getting them to run nowadays. Even if you manage to get one going, it’s almost guaranteed there’ll be a bug at some point which will cause the game to crash and for you to lose several hours of progress. This is something I’ve been experiencing over the past week with Black Dahlia. Thankfully I haven’t lost too much of my time so far but it’s a good reminder to make sure you’re saving every 30-minutes or so.

Mazes

The 7th Guest, video game, screenshot, maze, walls, bricks

Alongside the chess puzzles mentioned above, the other type of challenge I can’t stand are mazes. This isn’t because I find them particularly difficult or scary, but because they always seem like a mechanic implemented to artificially increase a game’s length. I’m hoping back to The 7th Guest as my example for this one. Although there’s a rug in one of the upstairs bedrooms which shows the labyrinth’s layout, it can a pain in the butt to get through when all you want to do is get to the real puzzles.

This post may point out some of their faults, but I’ll always return to adventure titles. There’s just something special about getting lost in a good story and being challenged by a puzzle – unless of course it has anything to do with chess or a maze, in which case I’ll reach for a walkthrough. There has been a lot of talk about ‘cosy games’ recently and instead of individual releases, it’s the point-and-click genre as a whole which hits that nostalgic sweet spot for me.

Thanks to Cynni Pixy from Cynni’s Blog for being the inspiration for this post. Now, over to you: what are your pet peeves when gaming?